FIFA 14 Lead Producer Aaron McHardy is aware of the stigma behind launch titles associated within the exclusive interview with ReviewFix on weekday, he aforementioned it absolutely was his goal in order to create positive “FUT 14 Coins” for the PlayStation four and XBox One was something however shallow and flaccid.
Using EA’s currently IGNITE engine, “FIFA 14″ within the PlayStation four and XBox It’s possible to have many graphical enhancements on the present generation versions, however McHardy says the following-generation relation with the sport goes a great deal of farther than a mere cosmetic makeover.
“We’ve been functioning around the information four game for a couple of time. we’ve a tendency to learned from your last console transition that setting up a scaled down version of the game simply wasn’t dealing with be received well by fans. we have a tendency to kicked off and away to deliver a sport on Xbox One and PS4 that was as totally featured as attainable, and conjointly had vital changes that took selling point of the hardware that we usually tend to got,” McHardy told Review Fix. “Features like professional instincts and Elite Technique do exactly that and that they can take gameplay that any of us often square measure already very happy with on information three to following level. as soon as you couple by purchasing all the items we’ve been doing for the presentation part of things, like new crowds, new cameras, higher replays, animated sideline characters, the globe on information four extremely comes alive.”