Presently we now have no intends to try the F2P model for ARR. This issue is quite well suited as a debate on “precisely what is best”, but i am we will continue to provide updates stably scale, and for that reason need to maintain employment stability to the development team as well as the subscription model might be more well suited for generating stable income stream that is certainly was required to maintain it.
The F2P and subscription models cause addresses design philosophies and incredibly different game, and I want the game is launched under the ideal business model. Playing with my estimation I don’t think that micro-transactions are inherently an undesirable thing, but I notice objectively to be a new sort of model during which individuals decide their value individual items or services, and whether it be worthwhile you aren’t investing in them.
In the event you go through the arcade games of the past like FFXIV Gil, you’ll realize that players naturally spent many coins as small individual transactions to perform these games, and i believe until this has changed. Nor must i feel that that is an issue that will result in radical decisions like, “something or even the other”, but judging depending on factors for example the amount of players, the size of the operation of the game, market direction, etc..